Following an opening presentation by Chris Michaels from the National Gallery, we were joined by a fantastic group of guest speakers: Claire Harvey from Ericsson, Ali Hossaini from Kings College London, Dimitra Simeonidou from the Smart Tourism project, Darren Hoare from Eden Universe, Callum Jones from Connected Forest and David Penberthy from CADW.
There was a strong sense that the Covid crisis means culture needs 5G now. Venues have been closed for long periods of time, revenues from audio guides have collapsed and people's expectations have evolved. Plus the broader sustainability agenda also has impacts for the sector. But that's not to say that the industry is not equipped to change. Experimentation with mobile and immersive technologies spans over the past decade and 5G helps us to unlock these technologies at scale in a "bring your own device" world.
The collective capabilities and experiences on the panel saw them sharing stories and use cases ranging from the Internet of Neurons to using 5G to deliver immersive AR experiences, and even monitor and protect a 15th century castle. In a discussion around lessons learned, there was a sense that it is important to create experiences "in stages", where the baseline expereince is educational, engaging and entertaining so that even those who may not wish to engage with digital experiences still feel well served. The front-line experience of the group provided valuable insights into how to tackle issues around accessibility and the need for a multi-disciplinarian approach.
You can watch the video of the full panel session below. To find out more about how 5G can support the Creative Industries, visit our new hub.