The Creative Industries Working Group seeks to understand how the next generation of innovative digital technologies ensures that the UK retains its status at the global forefront of creative content. This is made possible thanks to the sector knowledge brought to the table by the group which has been strengthened due to a few additions including:
- Steve Jelley, Co-Founder & MD of Dimension Studio
Steve is an award-winning producer and creative entrepreneur with 20 years of experience in content production, distribution and technology innovation. He is co-founder and joint managing director of immersive content studio Hammerhead, and of Dimension, one of the world’s most advanced volumetric & 3D capture studios.
Phil Jones, Managing Director of Wired Sussex
Phil recently relocated from the LEPS & SMEs Working Group and is heavily involved with the 5G Brighton, a distributed testbed with proof-of-concept work taking place at the FuseBox, an innovation hub at Wired Sussex, and real world testing at the Brighton Dome, one of the UK’s most iconic music and performance venues. Phil blends his experience in 5G technologies with a successful career in the music, TV and web industries, and leads 5G Brighton’s ambition to be a world class centre of 5G expertise for the Creative Industries.
“The creative industries are all about bringing the human imagination to life. 5G can both power and empower that process in brand new ways. Very excited to be involved” Phil Jones
- Guy Gadney, CEO at To Play For
Guy founded To Play For in 2015 to bridge the gap between technology and creative entertainment. The company has built the immersive technology platform Charisma.ai which has been taken up by the BBC, Sky, StoryFutures and others to create highly innovative character-driven interactive products. Over a 20-year career Guy has produced over 200 ground-breaking productions, and has built and grown successful digital divisions for broadcasters, telcos, media conglomerates and start-ups.
It is vital that consumers see the huge benefits of 5G as soon as possible, and this means creating examples that can be seen and experienced on screen. 5G has enormous value to the creative industries - not just as a faster way to receive video, but also as a platform that can allow new forms of television, film, theatre and games to emerge. I very much look forward to contributing to this group and exploring how to get the creative industries playing with 5G to build new showcase content as rapidly as possible. Guy Gadney
“We’re delighted to welcome some new members to the team, and by the fact that they represent both the infrastructure that will support creativity, and also some tremendous 5G use cases. Those two dynamics working in partnership will determine the progress of Britain’s creative leadership in 5G over the next couple of years, and we intend to be very much at the heart of that.”
Elsewhere in our Working Groups, Francesca Serravalle, Emerging Technology Director at Colt Technology Services, recently joined the Security Sub-Group. And Geoffrey Stevens, Urban Technology Lead at Connected Places Catapult joins the Connected Places WG.