adult camera creative industries

Working Groups

Creative Industries

The high-bandwidth low-latency technologies promised by 5G are likely to radically disrupt the Creative Industries. Across TV, film, music, advertising, theatre, the arts and digital creative industries, the effects will affect the production, distribution and consumption models as well as the content that is made.

In addition - as with previous generations of connectivity – the digital content industries will be a key driver of mass consumer take-up of these new technologies.The UK5G Creative Industries Working Group will focus on developing the potential economic and social opportunities afforded by 5G in the UK. This sector is amongst the most demanding requiring huge network capacity. 5G could unlock the potential of these industries by offering high bandwidth low latency streaming of audio-visual and graphic content.

It will seek to understand how the next generation of innovative digital technologies ensures that the UK retains its status at the global forefront of creative content.

As well as working closely with industry partners across the sector, this Working Group will provide policy recommendations into the DCMS 5G Programme.

5G for Arts & Heritage Sector - online event from March 2020

Core Working Group documents

Working group champions

  • Alistair Thompson
    Head of Innovation Lab
    Epic Games
  • Anna Lowe
    Director of Partnerships
    Smartify

    Anna is CoFounder and Director of Partnerships as Smartify, a multi award-winning app which helps people discover and share art. In 2019 Anna was appointed by UK government as a Trustee at the Tate, making her the youngest ever trustee of a UK national museum. She has also been listed on Forbes 30 Under 30.

  • Chris Michaels
    Digital Director
    The National Gallery
  • Claire Harvey
    Business Director
    Red Bee Media

    Chair of the UK5G Creative Industries Working Group

    Claire is an Account Director for Red Bee Media which operates at the front line of the broadcast industry delivering critical services for the world’s leading broadcasters. She has worked across the media space, delivering strategic and high profile launches, as a founding member of one of the first cloud based production platforms, Aframe, as a digital specialist for the UK and European research funds, and as a Board Member of UK5G.

  • Ed King
    Department for Digital, Culture, Media & Sport
  • Geoffrey Goodwin
    Senior Director, Video and Studios
    Verizon Media Group
  • Guy Gadney
    CEO
    To Play For

    Guy founded To Play For in 2015 to bridge the gap between technology and creative entertainment. The company has built the immersive technology platform Charisma.ai which has been taken up by the BBC, Sky, StoryFutures and others to create highly innovative character-driven interactive products. Over a 20-year career Guy has produced over 200 ground-breaking productions, and has built and grown successful digital divisions for broadcasters, telcos, media conglomerates and start-ups.

  • Iain Shields
    Technical Product Manager
    Red Bee Media

    Iain is enjoying a long career in linear television at Red Bee Media and over the years he has been involved in most of the high profile HD and UHD channel launches in the UK. As a specialist in engineering highly complex live and reactive channels, Iain now works in Product Management bringing these Playout features to a wider market.

  • Ian Wagdin
    Senior Technology Transfer Manager
    BBC
  • Alexandra Hussenot
    CEO & Founder
    Immersionn

    Alexandra is the founder of Immersionn, the world’s first VR Content Discovery company and she is also the UK lead for ‘Women in Immersive Technologies’, a community of 1000 members that aims to empower European women working in XR. She is also a member of the UK5G Creative Industries working group reporting the department in charge of Digital, Culture, Media and Sport (DCMS). Prior to this, Alexandra pursued an international business career at insurance firm, Allianz, managing an £80M global business. She has also worked all over Europe during her 11 years at Sony Ericsson (now Sony Mobile) and has solid experience designing and launching software and service products, particularly covering user experience design and continuous improvements. She also lead large scale operations for mobile phone repairs and remanufacturing.

  • James Brown
    Engagement Lead, 5G Testbeds and Trials Programme
    Department for Digital, Culture, Media & Sport

    James is Strategy and Engagement Lead for the 5G Testbeds and Trials Programme at the Department for Digital, Culture, Media and Sport (DCMS), leading the Programme's engagement with the creative industries. James led on the development and designing of the Programme's 5G Create competition. Prior to the 5G Programme team, James was Head of No Deal Data Communications in DCMS, leading engagement with a range of sectors to prepare for a no deal outcome. James has also had policy lead roles in IoT innovation and in govtech at the Government Digital Service. Before joining the UK Government, James worked at the European tech company, Trainline.

  • Joseph Killoran
    Consultant
    VISYON
  • Matthew Stagg
    Director of Mobile Strategy
    BT

    Matt has over 25 years’ experience in mobile media and entertainment and Sport. He has been voted in the top 50 most influential people in online TV for and in 2017 he was awarded the TV Connect People’s Choice award for the ‘Person who made the biggest impact on the connected entertainment industry’

     Within BT Sport he is responsible for developing the broadcaster’s mobile capabilities and long-term mobile strategy recently leading the team that delivered the award-winning worlds 1st remotely produced live sporting over 5G. He is also currently developing the strategy and roadmap for Augmented and Mixed Reality

     As part of the wider BT Group Matt is also developing the technology strategy for the Broadcast, Media & Entertainment over 4/5G. This encompasses an end to end approach incorporating both contribution and distribution of media.

     Matt is also a member of UK5G Advisory Board representing Sport and the the Creative Industries. UK5G is the national innovation network dedicated to the promotion of research, collaboration and the commercial application of 5G in the UK

  • Alex Connock
    Founder
    Missile Digital Studios

    Deputy Chair of the UK5G Creative Industries Working Group

    Dr Alex Connock is an entrepreneurial and academic specialist in digital video. He is founder of digital content creation company Missile, having previously been MD of  Endemol Shine North (2012-17) and co-founder (with Bob Geldof) and CEO of Ten Alps (1998-2011).

    He tutors the Creative Entrepreneurship Master's degree at the National Film and Television School, is entrepreneur in residence at Europe’s leading business  school INSEAD, and visiting professor at Salford University, Sunderland University and MMU.

    He has degrees from Oxford, Columbia universities and INSEAD, and a PhD from Salford. He is also a trustee of UNICEF UK and a director of the Halle Orchestra.

  • Paul Bojarski
    CEO
    Sceenic

    Paul has been fortunate enough to start his first company Skipworth, an online music streaming service, in the dot com boom era back in 1998, aged only 17. He then spent the next 10 years (2004-2013) running AOL UK and MTV Digital Ad Ops before relocating with MTV to Buenos Aires, to head up Digital Ad Sales (revenue growth from $0.5m to $7m in just 2 years).

    Paul then once again innovated but this time in the video streaming space with SayYeah,& the world's first Watch Together Premium Millennial Video Streaming service he co-founded in 2013, for which he led the fund raising and product. Subsequently, SayYeah pivoted to Sceenic in 2016, a B2B SaaS company he also co-founded, for which he secured funding from R/GA Ventures, Startup Funding Club, NMA.VC (from Germany) and LCIF and grew the company to 12 full time employees currently. Paul doesn't drink coffee as he does not need it to "wake up" and loves playing and watching volleyball.

  • Paul Ferguson
    Associate Professor of Audio Engineering
    Edinburgh Napier University

    This research brings together two separate strands from Paul’s industry background:

    • 10 years as an electronics/embedded software R&D engineer in the defence industry leading a team specialising in deterministic network communications. 

    • 20 years as an audio engineer with a technical specialist role leading him to support studio and live projects by major artists.

    Since joining Edinburgh Napier University in 2001 Paul has maintained his music industry links and provides project support and consultancy. He is currently under NDA with audio companies AVID, Audinate and Focusrite. He was recently invited to join the UK5G Creative Industries Working Group.

    Paul has presented in person, and virtually, at conferences in the UK, Europe and USA on the subject of networked real-time rehearsal, teaching and performance over distance.

  • Phil Jones
    MD
    WiredSussex

    Phil is Managing Director of Brighton-based, independent membership organisation Wired Sussex and is founder of the FuseBox innovation hub. He also serves on the boards of Coast to Capital LEP, Brighton Digital Exchange and Brighton Digital Festival.

    Phil has extensive experience of supporting research-driven innovation and strategy agendas. He was the industry lead on the original Brighton Fuse research and advised on the aligned Fuse projects in the South West and North East.

    Prior to Wired Sussex, Phil was worldwide managing director of the Extreme portfolio of media businesses. Phil has also served on the board of MTV, started Atomic Media in partnership with Bob Geldof and worked in a strategy position for News Corporation. He is an alumnus of the University of Sussex and, in 2015, was awarded an honorary Master of Letters from the University of Brighton for his contribution to the technology sector.

  • Rory Byrne
    Founder
    LocationXR

    LocationXR is an independent studio and community that creates experiences, tells stories and solves challenges; a hub for creative and technical talent coming together with the desire to create world-class experiences. Working at the intersection of audience and business goals, creativity and technology, LXR is built for ambitious businesses and brands who want to simplify decision making, make sense of change and harness its potential at speed.

    Rory has over 10 years’ experience defining, articulating, developing and proving-out transformational projects. He has worked with blue-chip organisations and brands including Google, Vodafone, Nike and Jaguar Land Rover. 

    He has extensive experience across emerging, experiential and immersive technologies. Working across the XR and real-time landscape; Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), Intelligence (AI/ML) and Fifth Generation Connectivity (5G).  

    Rory has a proven track record and unique insight into the delivery of and business use for experience-led technology.

     

  • Steve Jelley
    Co-Founder & MD
    Dimension Studio

    Steve Jelley is an award-winning producer and creative entrepreneur with 20 years of experience in content production, distribution and technology innovation. He is co-founder and joint managing director of immersive content studio Hammerhead, and of Dimension, one of the world’s most advanced volumetric & 3D capture studios. As a producer, his passion is for immersive storytelling and performance, and he is currently working on a slate of dramas and immersive experiences for broadcasters, brands and entertainment studios worldwide.

  • Steve Callanan
    CEO
    WIREWAX
  • Kadine James
    CEO
    The Immersive Kind

    Kadine is considered one of the top women in AL, ML and 3D Printing, augmented reality, virtual reality, spatial computing, XR, immersive gaming and innovation, she works at the intersection of future technology, strategy, and storytelling, engaging audiences across the globe and across industries.

    She's spoken in more than 12 countries, and has lectured at arts and design schools all over the world.

    Founder, Futurist, Creative Technologist, Artist, Activist, Digital Curator, Immersive XR producer, Digitalmaker, innovator & emerging technology expert, Kadine James is a prominent Tech Evangelist. Combining 10+ years’ experience in AI Machine Learning, 3D Printing, Virtual Reality, Augmented Reality, XR and immersive technology, she’s driven by big ideas, a global mindset and empowering the use of VR/AR/XR across the Digital arts and creative tech industries. 

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