In addition - as with previous generations of connectivity – the digital content industries will be a key driver of mass consumer take-up of these new technologies.The UK5G Creative Industries Working Group will focus on developing the potential economic and social opportunities afforded by 5G in the UK. This sector is amongst the most demanding requiring huge network capacity. 5G could unlock the potential of these industries by offering high bandwidth low latency streaming of audio-visual and graphic content.
It will seek to understand how the next generation of innovative digital technologies ensures that the UK retains its status at the global forefront of creative content.
As well as working closely with industry partners across the sector, this Working Group will provide policy recommendations into the DCMS 5G Programme.
5G for Arts & Heritage Sector - online event from March 2020
Core Working Group documents
Working group champions
Alexandra HussenotCEO & FounderImmersionn
Alexandra is the founder of Immersionn, the world’s first VR Discovery Engine and she is also the UK lead for ‘Women in Immersive Technologies’, a community of 1000 members that aims to empower European women working in XR. She is also a member of the UK5G Creative Industries working group reporting the department in charge of Digital, Culture, Media and Sport (DCMS). Prior to this, Alexandra pursued an international business career at insurance firm, Allianz, managing an £80M global business. She has also worked all over Europe during her 11 years at Sony Ericsson (now Sony Mobile) and has solid experience designing and launching software and service products, particularly covering user experience design and continuous improvements. She also lead large scale operations for mobile phone repairs and remanufacturing.
Alistair ThompsonHead of Innovation LabEpic Games
Anna LoweDirector of PartnershipsSmartify
Anna is CoFounder and Director of Partnerships as Smartify, a multi award-winning app which helps people discover and share art. In 2019 Anna was appointed by UK government as a Trustee at the Tate, making her the youngest ever trustee of a UK national museum. She has also been listed on Forbes 30 Under 30.
Claire HarveyBusiness DirectorRed Bee Media
Chair of the UK5G Creative Industries Working Group
Claire is an Account Director for Red Bee Media which operates at the front line of the broadcast industry delivering critical services for the world’s leading broadcasters. She has worked across the media space, delivering strategic and high profile launches, as a founding member of one of the first cloud based production platforms, Aframe, as a digital specialist for the UK and European research funds, and as a Board Member of UK5G.
Ed KingDepartment for Digital, Culture, Media & Sport
Iain ShieldsTechnical Product ManagerRed Bee Media
Iain is enjoying a long career in linear television at Red Bee Media and over the years he has been involved in most of the high profile HD and UHD channel launches in the UK. As a specialist in engineering highly complex live and reactive channels, Iain now works in Product Management bringing these Playout features to a wider market.
Ian WagdinSenior Technology Transfer ManagerBBC
Matthew StaggDirector of Mobile StrategyBT
Matt has over 25 years’ experience in mobile media and entertainment and Sport. He has been voted in the top 50 most influential people in online TV for and in 2017 he was awarded the TV Connect People’s Choice award for the ‘Person who made the biggest impact on the connected entertainment industry’
Within BT Sport he is responsible for developing the broadcaster’s mobile capabilities and long-term mobile strategy recently leading the team that delivered the award-winning worlds 1st remotely produced live sporting over 5G. He is also currently developing the strategy and roadmap for Augmented and Mixed Reality
As part of the wider BT Group Matt is also developing the technology strategy for the Broadcast, Media & Entertainment over 4/5G. This encompasses an end to end approach incorporating both contribution and distribution of media.
Matt is also a member of UK5G Advisory Board representing Sport and the the Creative Industries. UK5G is the national innovation network dedicated to the promotion of research, collaboration and the commercial application of 5G in the UK
Alex ConnockFounderMissile Digital Studios
Deputy Chair of the UK5G Creative Industries Working Group
Dr Alex Connock is an entrepreneurial and academic specialist in digital video. He is founder of digital content creation company Missile, having previously been MD of Endemol Shine North (2012-17) and co-founder (with Bob Geldof) and CEO of Ten Alps (1998-2011).
He tutors the Creative Entrepreneurship Master's degree at the National Film and Television School, is entrepreneur in residence at Europe’s leading business school INSEAD, and visiting professor at Salford University, Sunderland University and MMU.
He has degrees from Oxford, Columbia universities and INSEAD, and a PhD from Salford. He is also a trustee of UNICEF UK and a director of the Halle Orchestra.
Paul has been fortunate enough to start his first company Skipworth, an online music streaming service, in the dot com boom era back in 1998, aged only 17. He then spent the next 10 years (2004-2013) running AOL UK and MTV Digital Ad Ops before relocating with MTV to Buenos Aires, to head up Digital Ad Sales (revenue growth from $0.5m to $7m in just 2 years).
Paul then once again innovated but this time in the video streaming space with SayYeah,& the world's first Watch Together Premium Millennial Video Streaming service he co-founded in 2013, for which he led the fund raising and product. Subsequently, SayYeah pivoted to Sceenic in 2016, a B2B SaaS company he also co-founded, for which he secured funding from R/GA Ventures, Startup Funding Club, NMA.VC (from Germany) and LCIF and grew the company to 12 full time employees currently. Paul doesn't drink coffee as he does not need it to "wake up" and loves playing and watching volleyball.
Paul FergusonAssociate Professor of Audio EngineeringEdinburgh Napier University
This research brings together two separate strands from Paul’s industry background:
• 10 years as an electronics/embedded software R&D engineer in the defence industry leading a team specialising in deterministic network communications.
• 20 years as an audio engineer with a technical specialist role leading him to support studio and live projects by major artists.
Since joining Edinburgh Napier University in 2001 Paul has maintained his music industry links and provides project support and consultancy. He is currently under NDA with audio companies AVID, Audinate and Focusrite. He was recently invited to join the UK5G Creative Industries Working Group.
Paul has presented in person, and virtually, at conferences in the UK, Europe and USA on the subject of networked real-time rehearsal, teaching and performance over distance.
Phil is Managing Director of Brighton-based, independent membership organisation Wired Sussex and is founder of the FuseBox innovation hub. He also serves on the boards of Coast to Capital LEP, Brighton Digital Exchange and Brighton Digital Festival.
Phil has extensive experience of supporting research-driven innovation and strategy agendas. He was the industry lead on the original Brighton Fuse research and advised on the aligned Fuse projects in the South West and North East.
Prior to Wired Sussex, Phil was worldwide managing director of the Extreme portfolio of media businesses. Phil has also served on the board of MTV, started Atomic Media in partnership with Bob Geldof and worked in a strategy position for News Corporation. He is an alumnus of the University of Sussex and, in 2015, was awarded an honorary Master of Letters from the University of Brighton for his contribution to the technology sector.
Rory ByrneBusiness DirectorImagination
Rory defines the business strategy for Imagination's Immersive studio. From insight and strategy to approach and justification against the business goals.
He has extensive experience across emerging, experiential and immersive technologies across the XR landscape‐ Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), Artificial Intelligence (AI). Allowing unique insight into both the production & business use for the technology.
Rory has over 8 years’ experience in defining, developing, articulating and proving-out transformational projects. Working with a wide range of clients; Google, Ericsson, Vodafone, Ford, Jaguar Landrover, and Ted Baker.
Guy GadneyCEOTo Play For
Guy Gadney recently started To Play For as an interactive narrative company which combines storytelling with artificial intelligence. Over a 20-year career, he has produced many ground-breaking interactive entertainment projects including the game for the BBC drama Sherlock, and is currently adapting John Wyndham’s The Kraken Wakes into game form, as well as developing projects with the BBC, Sony Playstation and EndemolShine.
To Play For believes that new forms of immersive storytelling can be created with artificial intelligence and has recently created Charisma.ai to power these new genres of entertainment. Charisma.ai is a platform which enables writers to create complex interactive narratives rapidly, and for these narratives to be acted by AI-driven characters.