adult camera creative industries

Working Groups

Creative Industries

It is anticipated that many aspects of the production, distribution and consumption models in the TV, film, music, advertising and digital creative industries are likely to be radically disrupted by the high-bandwidth, low-latency characteristics promised by 5G technologies.

In addition - as with previous generations of connectivity – the digital content industries will be a key driver of mass consumer take-up of these new technologies.The UK5G Creative Industries Working Group will focus on developing the potential economic and social opportunities afforded by 5G in the UK. This sector is amongst the most demanding requiring huge network capacity. 5G could unlock the potential of these industries by offering high bandwidth low latency streaming of audio-visual and graphic content.

It will seek to understand how the next generation of innovative digital technologies ensures that the UK retains its status at the global forefront of creative content.

As well as working closely with industry partners across the sector, this Working Group will provide policy recommendations into the DCMS 5G Programme.

The application process for this Working Group is now closed. Participants will be announced shortly.

Working group champions

  • Claire Harvey
    Business Director
    Red Bee Media

    Chair of the UK5G Creative Industries Working Group

    Claire is an Account Director for Red Bee Media which operates at the front line of the broadcast industry delivering critical services for the world’s leading broadcasters. She has worked across the media space, delivering strategic and high profile launches, as a founding member of one of the first cloud based production platforms, Aframe, as a digital specialist for the UK and European research funds, and as a Board Member of UK5G.

  • Alex Connock
    Missile Digital Studios

    Deputy Chair of the UK5G Creative Industries Working Group

    Dr Alex Connock is an entrepreneurial and academic specialist in digital video. He is founder of digital content creation company Missile, having previously been MD of  Endemol Shine North (2012-17) and co-founder (with Bob Geldof) and CEO of Ten Alps (1998-2011).

    He tutors the Creative Entrepreneurship Master's degree at the National Film and Television School, is entrepreneur in residence at Europe’s leading business  school INSEAD, and visiting professor at Salford University, Sunderland University and MMU.

    He has degrees from Oxford, Columbia universities and INSEAD, and a PhD from Salford. He is also a trustee of UNICEF UK and a director of the Halle Orchestra.

  • Alexandra Hussenot
    CEO & Founder

    Alexandra is the founder of Immersionn, the world’s first VR Discovery Engine and she is also the UK lead for ‘Women in Immersive Technologies’, a community of 1000 members that aims to empower European women working in XR. She is also a member of the UK5G Creative Industries working group reporting the department in charge of Digital, Culture, Media and Sport (DCMS). Prior to this, Alexandra pursued an international business career at insurance firm, Allianz, managing an £80M global business. She has also worked all over Europe during her 11 years at Sony Ericsson (now Sony Mobile) and has solid experience designing and launching software and service products, particularly covering user experience design and continuous improvements. She also lead large scale operations for mobile phone repairs and remanufacturing.

  • Anna Lowe
    Director of Partnerships

    Anna is CoFounder and Director of Partnerships as Smartify, a multi award-winning app which helps people discover and share art. In 2019 Anna was appointed by UK government as a Trustee at the Tate, making her the youngest ever trustee of a UK national museum. She has also been listed on Forbes 30 Under 30.

  • Ed King
    Lead Architect
  • Iain Shields
    Technical Product Manager
    Red Bee Media

    Iain is enjoying a long career in linear television at Red Bee Media and over the years he has been involved in most of the high profile HD and UHD channel launches in the UK. As a specialist in engineering highly complex live and reactive channels, Iain now works in Product Management bringing these Playout features to a wider market.

  • Ian Wagdin
    Senior Technology Transfer Manager
  • Joseph Killoran
  • Matt Stagg
    Director of Mobile Strategy
  • Paul Bojarski

    Paul has been fortunate enough to start his first company Skipworth, an online music streaming service, in the dot com boom era back in 1998, aged only 17. He then spent the next 10 years (2004-2013) running AOL UK and MTV Digital Ad Ops before relocating with MTV to Buenos Aires, to head up Digital Ad Sales (revenue growth from $0.5m to $7m in just 2 years).

    Paul then once again innovated but this time in the video streaming space with SayYeah, the world's first Watch Together Premium Millennial Video Streaming service he co-founded in 2013, for which he led the fund raising and product. Subsequently, SayYeah pivoted to Sceenic in 2016, a B2B SaaS company he also co-founded, for which he secured funding from R/GA Ventures, Startup Funding Club, NMA.VC (from Germany) and LCIF and grew the company to 12 full time employees currently. Paul doesn't drink coffee as he does not need it to "wake up" and loves playing and watching volleyball. 

  • Paul Ferguson
    Associate Professor of Audio Engineering
    Edinburgh Napier University

    This research brings together two separate strands from Paul’s industry background:

    • 10 years as an electronics/embedded software R&D engineer in the defence industry leading a team specialising in deterministic network communications. 

    • 20 years as an audio engineer with a technical specialist role leading him to support studio and live projects by major artists.

    Since joining Edinburgh Napier University in 2001 Paul has maintained his music industry links and provides project support and consultancy. He is currently under NDA with audio companies AVID, Audinate and Focusrite. He was recently invited to join the UK5G Creative Industries Working Group.

    Paul has presented in person, and virtually, at conferences in the UK, Europe and USA on the subject of networked real-time rehearsal, teaching and performance over distance.

  • Rory Byrne
    Business Director

    Rory defines the business strategy for Imagination's Immersive studio. From insight and strategy to approach and justification against the business goals.

    He has extensive experience across emerging, experiential and immersive technologies across the XR landscape‐ Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR), Artificial Intelligence (AI).  Allowing unique insight into both the production & business use for the technology.

    Rory has over 8 years’ experience in defining, developing, articulating and proving-out transformational projects. Working with a wide range of clients; Google, Ericsson, Vodafone, Ford, Jaguar Landrover, and Ted Baker.


  • Steve Callanan